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Old Mar 17, 2009, 04:14 PM // 16:14   #61
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Originally Posted by moriz View Post
it would've raised the chance of winning from 0.0001% to 0.001%. however, the loss of shock will drop it right down to 0.000001%. not to mention, it also drops the chance of winning 7 in a row by 33%.
Thats what I thought, exactly.
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Old Mar 17, 2009, 06:53 PM // 18:53   #62
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As for fighting on my own terms, I prefer to create my own windows of opportunity.
okay. but the skills you listed do not have effects that are tangible enough imo.

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After the initial Trampling KD, there is nothing in Cytherea's chain that might prevent its spike being outhealed by Patient/WoH spam.
on an off-monk target, neither does your chain. in fact, it's MUCH easier to outheal it. and on a monk, you're gonna have to dance around its blocks, yet even then probably wont kill it.

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A dagger sin, kept out of melee efficiently, wouldn't be able to energy race the Blindbot anyway. Doomed tactic.
it wont be a race if i time my mend-trample perfectly. it will be a kill.

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Pack an IAS; Trample it
most antimelee is ranged.

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Technically, Cytherea's opponent would NEVER have to suffer the second PS, since they can just run away during Twisting and leave the poor IMS/shadowstep-less Sin hanging dry.
a 4s palm strike does give a very small window to start running. few players do this though, because they dont know it, or more often they cast something as they stand up. nevertheless my palm is 5s; i always get the 2nd one.

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it would've raised the chance of winning from 0.0001% to 0.001%. however, the loss of shock will drop it right down to 0.000001%. not to mention, it also drops the chance of winning 7 in a row by 33%.
lol imaginary numbers

Last edited by X Cytherea X; Mar 17, 2009 at 07:10 PM // 19:10..
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Old Mar 17, 2009, 11:09 PM // 23:09   #63
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lol imaginary numbers
imaginary numbers squared will become real numbers. so if you square my numbers (0.0000001%, 0.00001%, and 10.89%), they will be real!
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Old Mar 17, 2009, 11:11 PM // 23:11   #64
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it would've raised the chance of winning from 0.0001% to 0.001%. however, the loss of shock will drop it right down to 0.000001%. not to mention, it also drops the chance of winning 7 in a row by 33%.
Lol we had a serious skill advantage - even without Remove Hex we scored 3 kills if I remember right, so with it I guess we had a better than 50% chance of winning.
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Old Mar 18, 2009, 12:43 AM // 00:43   #65
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Originally Posted by X Cytherea X View Post
[palm strike][trampling ox][falling lotus strike][twisting fangs][blades of steel]
tried PS for first time with this setup in RA earlier. I have to admit its not that bad once u throw BoS in there to finish after 2nd PS. ofc there are builds i would rather choose over PS builds anyday, but for RA this isnt too bad.
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Old Mar 18, 2009, 01:38 AM // 01:38   #66
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using palm strike is extremely slow if you want to skip twice with it. .75s cast + .75s aftercast means 1.50s total delay between twisting fangs and BoS activation, which will add another .67s for a total of 2.17s delay between twisting and BoS hits.

such a combo is great for bar compression, but not so good if you want to kill something quick.
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Old Mar 18, 2009, 01:59 AM // 01:59   #67
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Throwing the BoS in there kind of worked for me as monks would usually heal or pnh immediately after the Twisting Fangs, and the damage from Palm + BoS after their heal or clean up can sometimes throw them off or even overwhelm RA monks.
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Old Mar 18, 2009, 02:42 AM // 02:42   #68
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Originally Posted by X Cytherea X View Post
most antimelee is ranged.
The question pertained to Sig of Midnight. This is exactly the kind of thing that makes me ignore your arguments; you lack reading comprehension.

EDIT: yeah, made total sense. Dream on.
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Originally Posted by Jeydra
Lol we had a serious skill advantage - even without Remove Hex we scored 3 kills if I remember right, so with it I guess we had a better than 50% chance of winning.
At least you're being honest about it. Can I ask what bar you were running, and which skill you'd like to replace with Remove Hex?

Last edited by Bobby2; Mar 18, 2009 at 05:19 AM // 05:19..
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Old Mar 18, 2009, 04:53 AM // 04:53   #69
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The question pertained to Sig of Midnight. This is exactly the kind of thing that makes me ignore your arguments; you lack reading comprehension.
i know it did and my reply made sense. perhaps it is you who must l2read.

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using palm strike is extremely slow if you want to skip twice with it. .75s cast + .75s aftercast means 1.50s total delay between twisting fangs and BoS activation, which will add another .67s for a total of 2.17s delay between twisting and BoS hits.

such a combo is great for bar compression, but not so good if you want to kill something quick.
big domage makes up for speed...

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Throwing the BoS in there kind of worked for me as monks would usually heal or pnh immediately after the Twisting Fangs, and the damage from Palm + BoS after their heal or clean up can sometimes throw them off or even overwhelm RA monks.
damn right, sometimes it kills them despite whatever the monk cast!
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